The goal is usually to find a blocker door to throw the bomb onto to destroy it. When the bomb isn't being carried it will start a timer until it eventually explodes. Punk (Fire): Allows Rayman to create a small bomb which he can then carry (similar to the keg from Rayman 2) and throw forward.It is used to allow Rayman to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed. This boulder can then be pushed in either direction. Granny (Earth): Allows Rayman to create a giant boulder.They are put to use when Rayman stands on a stone (akin to a Stone of Thought) with a symbol that represents a costume that is needed for that situation. ![]() The costumes are represented by a certain color and element, each having its own unique powers. The game has a total of seven powers, four of which are new costumes. New powers are obtained by finding a gift, a wrapped present which usually requires finding switches to release. ![]() Rayman has a similar move set as in Rayman 2 with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of Purple Lums. By collecting all of the Gold Lums, the player can have a maximum of 340 Yellow Lums.Įach normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. Upon finding and collecting one, the maximum amount of Yellow Lums which Rayman can hold is increased by 10. Each normal level also has a hidden Gold Lum, which appears as a giant bubble filled with Lums. These trophies are in turn used to unlock more levels throughout the game. The usual amount of trophies is 3, although later levels have more with boss encounters having the most. Each path has a set amount of trophies which the player earns upon completing it. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. The second level, which only unlocks once 90 trophies have been collected, has the final boss encounter which is against Rabble Droid.Įach level in the game, except for those in the first and fifth area, have either two or three paths. The first one takes place in a snowy environment where the player has to face off Colossus. The fifth and final area is home to only two levels which both serve as boss encounters. Lava is the main obstacle to overcome here with it being found underneath most platforms. ![]() The fourth area has a more industrial theme to it with elements from the Tomb of the Ancients. The tone is much darker here with elements which resemble those from the Cave of Bad Dreams. The third area has an old ruin theme with inspiration from Egyptian pyramids. ![]() The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The first area has a beach theme and acts as a tutorial area. Each area has a specific theme in which all the levels within the area take place in. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The game takes usage of the Rayman 2 engine, and several elements are holdovers from the Nintendo DS version of Rayman 2, including the menu fonts, Rayman's model, sounds, textures and animations. Like the console version there are several minigames which have to be completed to progress. Unlike both the console versions and the Game Boy Advance version, this game uses 3D graphics but plays as a sidescroller throughout the majority of the game. Rayman Raving Rabbids is a portable version of the console game of the same name which was released for the Nintendo DS in 2007.
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